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To defeat him, you need to go for a rolling attack or spin dash from behind, only. Comment posted by Reckoner on Saturday, 19th July , 7: So I did some testing, and I got a pretty good idea of how it works.
Here is what I found: Three jackpots give rings, three Sonics give 30 rings, three Tails give 25, three BARs give 20, three rings give 10, and three Robotniks give but never dropping you below 0 rings or killing you, as already mentioned.
If you get a combination of jackpots with one other symbol, the jackpots act as a multiplier: One jackpot with two other equivalent symbols will double the value you would get from three of those symbols for example, one jackpot and two Sonics gives 60 rings, which is twice what you would get from three Sonics.
With two jackpots, the total is doubled again, giving you four times the value of the other symbol e. But be sure to understand that with one jackpot, the other two symbols have to be the same, so e.
Also, jackpots do not work as multipliers with Robotnik, but the player does lose the rings like normal So any combination of Robotniks and jackpots will subtract rings.
Getting a single BAR with any other symbols will give 2 rings, and 2 BARs with any other symbol give four rings though I am not sure how combinations that are exclusively BARs and jackpots work-they never came up in any of my testing.
If it is even possible, I would suspect the jackpot to multiply the regular three-BAR value of 20 rings. Any other combination not described above gives zero rings.
Also, the values of the Sonic and Tails symbols do not depend on what character you are playing as i. A series of small square platforms mark this area, early on.
Beware of the lower, spike-filled one. This bouncy area is a little fiddly. You have to use that flipper to land on one of two moving blocks that are just above.
Comment posted by Anonymous on Thursday, 23rd June , 2: Comment posted by Sonic on Sunday, 28th August , 1: Comment posted by Anonymous on Tuesday, 21st August , 6: How do you get the upper group?
None of the nearby flippers seem to be powerful enough to reach them. I can get every ring in the act except for these: Be careful of this grid-based corridor structuring on the bottom route, at the start of Act 1.
Take it slowly, and be aware that you can also get caught between a block and an edge of the ground too. Jump on the top of the second block to get up to the next ledge on the right.
Everyone knows this extra life. At least I hope they do. Roughly half way through, the lower routes converge into this very tall pinball table, squeezed between the tall ground.
The bottom surface is rounded, so you can drop down one wall, and press the down button when you hit the curved bottom to help you sail right up the other side, getting higher each time.
The passage then leads out into another area on the other side. Comment posted by Andrew on Thursday, 5th May , Comment posted by Anonymous on Tuesday, 14th August , 2: Comment posted by Anonymous 6 on Sunday, 25th November , 9: One of the most obvious 1-ups of the game.
Lines of these colourful icons can sometimes make up a path across. Incidentally, look out for an AI-controlled Tails utilising entirely the wrong sprites on many occasions in this level, more than others.
Hop quickly across these green blocks on a high route. This is a somewhat hidden, bumper filled route along the bottom of the act.
I always find this one towards the end a bit of a pain as well. Those bumpers always tend to push you back.
Comment posted by Michael on Tuesday, 14th August , 2: Comment posted by Michael on Tuesday, 21st August , 7: There are , though the most you can get in one run is plus slot machines as you cannot enter both the hidden route in the lower-left screenshot and the area directly above it.
Four of the "extra" rings are just below point 3 on the map -- above the line of six green bumpers, you show three rings where there are in fact seven.
I just remembered, I hit a slot machine in my playthrough, so the correct figure is possible to get. In other words, the four extra rings I just mentioned, and no more.
Soon after the first loop, if you use a horizontal red spring, you might spot this series of grey horizontal bars, each triplet of which can give you several hundred points when you drop through them.
Continue on until you reach the bottom of the pinball section on the other side of it, then hop onto the flipper on the right.
Avoid all the bumpers etc in the middle and try and use it to get to another flipper over on the upper left of it. Comment posted by Anonymous on Saturday, 17th November , 8: Comment posted by Anonymous on Monday, 24th December , 1: Comment posted by theblackferret on Sunday, 17th November , Either use one to jump to the ledge on the right, or just drop down below.
Both routes link up soon after, though the lower option also takes you to the next point, which is on the lowest route.
Use a blue elevator to get down to this passage, being careful of the block just below you. Anywhere else in the series, you would be crushed to death in a trap like this, but oddly, Sonic and Tails manage to survive this particular phenomenon completely unscathed, as the right block suddenly seems to stop being solid during the moment of impact.
Then again, it would be a little unfair if you could get killed, as this is a trap very easy to get yourself into. Hop up to the next ledge above after the block passes it to continue.
Comment posted by Anonymous on Wednesday, 1st April , 9: If you take it and then hit the elevator with no hesitation, you get the worst possible timing and will be crushed into the wall just above the passage.
This boss arena is much larger than in other Sonic 2 levels, and takes place in a standard pinball area enclosed within walls, with curved tops and bottoms, and all the usual trimmings.
Eggman comes in from the right in a rather flashy contraption. As normal, you have to hit him 8 times on the noggin, and there are probably a number of ways to do it, but my way is thus: Ignore the flippers as best you can, they just cause problems.
Spin dash either left or right, depending on which side the doc is nearest to, and your momentum will take you up along the wall.
Comment posted by Katana on Friday, 13th August , Also, this is one of the first Sonic bosses I ever beat, and I can still remember the first time that I won this one.
Comment posted by Sonic on Wednesday, 14th November , 4: The Casino Night Zone is essentially the first full-on casino, borrowing some aspects of its design from the more general-looking Spring Yard Zone.
The features and design of Casino Park, from Sonic Heroes, are modelled closely on this classic stage. As the Sonic 2 Beta ROM shows us, its main colour scheme was originally going to consist heavily of pink!
The ground carries much more of a playing card theme, and the music is an alternate version of the same tune, but with added notes here and there.
Level maps and structural components remain largely the same, but with objects and pieces of the floor missing, this early version is unplayable.
Sonic offers to initiate his "Mr. Disguise" roll, only to phone someone actually named Mr. This also fails, as Mr. Disguise is away from the phone.
But Sonic is not through yet, as the gang initiates Plan B: They quickly wheel several carts, each full with many bags of money, out of the vault, complimenting how simple this has been.
Shredder is actually upset about the fate of Sonic on Ice , stating that he had big plans, merchandise, Broadway, a feature film, even a meeting with Brett Ratner.
Sonic and Tails are left incredibly uncomfortable as Shredder collapses into hysterical tears and performs harakiri on himself.
As Tails mentions to divvy up all the rings they have, the gang becomes outraged that they went through everything to steal rings.
Jim complains that rings are useless in his world, and Kirby got gonorrhea from eating Princess Potato for nothing. Sonic offers to make it up to the gang with a visit to the buffet and half-price tickets to Sonic on Ice.
As the gang heads away, Jim deduces that since Casino Zone is now bankrupt and Sonic had abandoned the idea, Sonic on Ice is canceled.
The worm begins to call him a "motherfu-" but it cut off by the ending screen. Contents [ show ].